Current Objectives of TCG ONE

Current Objectives & Key Results of TCG ONE:

Reduce number of open bug reports to below 300: Ticket

Nobody likes playing a game with bugs. Maybe it was the last attack that you have been preparing for many turns that didn’t work out as expected, which could ruin your game. Fixing these reports are detrimental to ensure a high-quality & error-free game engine. Some bugs reveal deeper issues in the engine and resolving them increases stability for ALL players.

Progress (March 6th): 1600+ open bug reports reduced to 1000!
Progress (March 29th): Open bug reports reduced to 700!

NEW: tcg.one vMEGA

These are the new long-term platform features (non-ordered).

  1. custom formats and game modes
  2. global game modifiers
  3. sharable and postable deck links
  4. deck garage: to search/view decks with advanced criteria, win/loss records, archetypes, multi-format support, colors, discussion support, SEO findable decks, favourite lists, ratings.
  5. freeform card lists
  6. new in-game animations for attack declarations, ability uses, damages, playing cards, moving cards.
  7. new easy to use deck editor with grid layout
  8. new cards backend with advanced search, erratas, advanced variant handling, SEO support
  9. scalable backend with 200 concurrent matches and 1000 players
  10. new patron perks and levels that unlock new features
  11. career mode extended to gen 4 with trading functionality
  12. improved inventory view with grid layout
  13. shareable game links and game results
  14. game statistics
  15. new APIs for cards, decks, formats, card lists, games to let developers build around simulator functionality
  16. implement rest of gen 8 series
  17. formats getting first-class support: dedicated pages, SEO support, top decks, top players, categorization, strategies and erratas.
  18. shareable game replays
  19. undo feature, save/load game state (tentative)
  20. in-game sound effects and music
  21. in-game customization: avatars, coins, card backs, and more
  22. improved tablet support (tentative)
  23. in-game offline notifications (tentative)
  24. limited series events: hosted by platform or users

Complete the rest of GEN4 cards and release following formats: Board

- 2009 (Diamond & Pearl - Rising Rivals)
- 2010 (Diamond & Pearl - Unleashed)
- Diamond & Pearl/Platinum


Main Trello Board: Trello


This post will be kept up-to-date with our objectives.

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is one of the objectives to catch up with the latest cards, or no?

What is the hold up on these? This was over a year plus ago

Ive been paying $20 a month since I found this community and it just feels like little is being done. Even like simple little things aren’t happening like having the rest of the quickplay options

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When is there going to be an update of any sort? The dude above me is right, it’s been a year. You could’ve at least done something

the post was last updated march 29th 2024 which indicates they have done things in the year since this was first posted

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Okay, but that doesn’t mean it’s done…

Let me say this:
I absolutely love that the admin has made this site. It’s one of my favorite places to play period and I truly appreciate the efforts you all have given. This is the exact reason why I started donating to this place via Patreon. I wanted to help in some way and show that I am thankful.

What frustrates me is that lately, there has not been any communication from anyone about this site and I’m fearful that people will start to leave if no one talks. I’m fearful that people will stop donating. I’m fearful that the population will die. I’ve seen this happen a million times before with other gaming sites.

We need SOMETHING; SOME communication. Even something as simple as, “Hey guys, the next update is taking a long time. We need coders! Can someone help us?” This at least makes me happy in knowing the situation and makes me feel that me as a donator is appreciated for the money we’re giving.

It’s not a bad thing to ask for an update. It’s an update. Not content. Not more features. Just: Talk. Say something. Speak.

What is going on? That’s all I want to know. Can I help? Can we help?

We’re all on the same side. We’re one community. Let’s talk.

I think the frustration TCG ONE users have with the site at this point is both understandable and warranted and I feel this same frustration. Completing the Diamond & Pearl and Platinum sets was posted as a goal five years ago, yet not only does it remain unfinished, we can’t even get meaningful updates or a date to expect it by despite it being labeled the current objectives of the site. This is happening at the same time that some formats were removed from Quickplay, while other formats that are both heavily desired and easy to implement (like Prop 15/3) get left out.

Overall, this site has been a major disappointment over the last few years. There has been a noticeable lack of progress, while other features have been paywalled. The rare updates are rarely catered around the requests of the players and tend to create more new bugs than they resolve. And while I am extremely grateful for TCG ONE’s existence, the fun I’ve had on it, and even new friends I’ve made on it, it becomes less easy to stomach this lack of progress when the site is continuing to solicit and receive Patreon donations while failing to deliver on these promises.

As interest wanes on TCG ONE, and developers drop off to work on other simulators, and players leave to play other formats, I can’t help but put the blame on where it clearly belongs: on the broken promises offered by the admin of this site. I hope he will find a way to deliver on his promises—without more paywalls—before the site’s player base dries up completely.

I was excited when I heard that 2009 was finally added, but lost interest again when I heard about all the bugs. It seems they still aren’t fixed, so… Wake me up when 2009, DP-AR, and 2010 are fully functional :sleeping:

No one should be supporting this site on Patreon anymore, it’s defunct.

We’ve been waiting for a full DP-block format for years now, meanwhile simple features like disabling spectating have been put behind a paywall. Even when the site was still being developed, it was clear that the old format community’s concerns were being ignored. It’s obvious that Axpendix has no intention of improving the site further, and wants to squeeze patrons for every dollar while providing nothing in return.

In the past, the development of the site has hinged on a few volunteer developers who, apparently, have finally decided that it’s not worth working on the site for free while Axpendix collects over $1,000/month in Patreon money. Now that the developers are gone, the work that the developers did on Standard format was largely in vain, as the backlog of missing Standard sets has become an insurmountable workload for any future developers, rendering Standard unplayable for players wanting to practice for tournaments.

Old format players like myself have only asked for bug-free old formats to play, which don’t need constant updates from developers like Standard does. Instead, Axpendix is waiting for more volunteer developers to fall out of the sky so he can work them to the bone catching up with the new Standard sets. Until that happens, Axpendix is content collecting Patreon money and allowing the site to stagnate for the foreseeable future.

I will say this. If we don’t get a reply by the end of this month, I will permenantly drop off Patreon and file a complaint thru the Patreon site about the admin here. I don’t take it lightly that someone has been taking money from me and lying to my face.

Please talk to us.

The replies in this thread are starting to get hostile. As a developer, myself, I can attest to the amount of difficulty and stress that comes with managing a large project on my own.

I am not necessarily asking for patience, but I think we should mind our tone and language.

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Paying for a Patreon subscription on any platform only feels right when it helps pay for ongoing development, or as a means of paying homage for the work that has been done for the platform. I see very little progress happening here, which is still understandable to a certain extent given the complications of developing something like this, but it seems the balance has been left wanting.

Surely the coffers cannot be so dry that the work needed is unaffordable, unless the owner is being irresponsible to the community and their Patreon subscribers. Knowing a bit about the cost of developing platforms like this, many of these changes could have been afforded 10x over.

I’ve not been a Patreon subscriber for long, but I stand with the community on this regard- as I’ve seen alot of requests go unanswered. I personally find it disturbing that there is not either A.) A language filter, which is easy to implement or B.) A feature to report foul/toxic language between community members. As of late, toxic behavior seems to be running amok and spreading to members that otherwise would probably not engage in this type of behavior. It’s extremely discouraging for new players to witness this here, as this website is a first-time experience for alot of format explorers in the Pokemon community. It seems like a no-brainer to implement something like this, as it will direct correlate to more players, more patreons, and more funds for development.

If the owner of this website has just lost the drive to continue this work, they should sell it to someone capable and caring. Such a shame that it needs to come to the community pleading for the developer(s) to do their job and stop disrespecting the money and property of the community.

I will be withdrawing my Subscription until something is done to address the issues noted in this thread.

I wonder if Admin. himself has given up on finding new coders and the best thing we can do as a community is to find a new coder for Admin. and hook the two of them up. And I might know just the guy. He’s known on Discord as BestPalAl, and he has lots of coding experience and a passion for the game. The problems are 1) he already runs a Pokémon-related website, cubekoga.net, which can’t be a small commitment, and 2) he’s an Apple Engineer (which is only a problem if he doesn’t have any spare time he’s willing to commit, as our humble Patreon probably couldn’t pay him enough to reduce his work hours and focus on the site)(I mention this because someone on a Discord server the two of us were on said “We should launch a Patreon to convince BestPalAl to work on cubekoga full time,” and someone else said “that would have to be an awfully large pattern to convince him to give up his job”). However, if the site is in danger of losing players or shutting down, I’m sure he would at least consider lending a hand.

I could message BestPalAl if I had a better idea of what exactly to tell him. Or perhaps UnlimitedProfessor could contact him, since he seems to be more familiar with how to keep these sorts of sites alive or what leads to them dying out.

For the record, I’m probably one of the safer people to bring any petition or proposition to Admin. He helped me figure out the whole bug testing system a while ago, and we’ve discussed topics like how to implement Vending in Career. Our interactions have been positive, and I would be happy to arrange as positive an outcome as possible for all involved. (Although it’s probably not my place to tell people what the right solution to the Patreon payment problem is, not having donated myself.)

Unfortunately, due to the lack of uodates, the player base is starting to crumble as we seek alternatives. If the objectives posted and paid for, were fulfilled, the commuity and player base would begin to grow again. Without updates, we will continue to see the player base diminish. Please focus efforts and funds on meaningful updates, starting specifically with updating the metas and cards.

Hello everyone,

First of all, excuses for not being online recently due to real-life priorities. With a full-time job, family and kids it can get tough to manage time, especially during vacation season. It is also very hard to make ends meet while carrying so many different hats in short timeframes and I need to break from time to time to ensure my sanity is stable. Though I agree communication should have been more frequent, I’ll work on that.

I very much appreciate your continued support and you have all the right to complain and give input as it shows deep down you all care about the project.

I should clarify the current role of donations in project development; they ensure long-term continuity of the project and they help to pay some project bills if not all. In some months there are more visible progress and in some months there can be less. Currently there are no donation-specific goals because we are -unfortunately- far from a professional or self-sustained game development company with a single active developer (surprise, it’s me!).

The release of 2010 formats (the missing rest of Gen 4) are just around the corner though, with a handful of bugs remaining.

TCG ONE is obviously a long-term project, which is why so much effort was poured into core & stability aspects of the platform in the last year. There are still things to resolve but globally we’ve been the most stable than ever. In the last 12 months; 10+ new formats were added, thousands of bug fixes were fixed/resolved, and we’re observing more player interaction than the previous period. Nevertheless, looking at the future, there are endless number of things to do and I will work on them. Soon we shall continue from where we are.

The forum & my inbox are open to any serious concrete administrative suggestions, questions, sponsorships, partnerships or experienced software engineers wishing to work for the project. I will not respond to hateful comments though, as there is no point. The project stands solid, whatever being said will not degrade it.

Stay tuned!

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I’m a software engineer with game studio experience (professor and previously a graphic designer) and would love to help revamp the frontend of the website. I have been dying to put a fresh coat of paint on here to make it more user friendly!!

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Thanks for the reply. This is exactly what I was asking and I am very glad to see you reply. What you said makes a lot of sense. If I may suggest, having a backup admin or moderator who can watch over the site and communicate progress would be a great idea to relieve your workload. As a professor, I needed someone to back me up and take the reigns at times. It’ll make the project less burdensome and more fun again.

I’m excited to hear that we are progessing! This was a major concern of mine due to the silence.

Let me know if you need any help from me, even testing if need be. I am willing to continue supporting this site if communication continues like this because I do feel we’re all on the same team. We need this open line and I’m glad you realize the importance of it.

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Hello, Odysseus here. I’m a known tournament organizer for retro formats if you are familiar with the War of 04 and Stambler Open series. These series have grown incredibly popular and while I enjoy hosting them, the TCGOne development speed has been disappointing. We’ve enjoyed using TCGOne to host these events, yet the bugs and server resets continue to plague the experience for both existing users and new players.

It has become increasingly difficult to plan these events months in advance only to find out in the coming weeks of the tournament that a bug has somehow resurfaced. When it isn’t specific cards not working, it’s cards that once worked that no longer work properly; when it’s not that, it’s constant game engine errors or worse, an entire server reset in the middle of my events. There are too many timezones to consider when planning these events and while players can cause delays, I see no reason TCGOne is the primary malefactor for all of these events. If a player has a deck set in stone and is incredibly skilled at piloting it, the player is now forced to adapt the the game-engine because a particular 4-of is bugged and cannot be used in the deck the way it was intended, NOT the meta.

Everyone can understand real life priorities, yet no one has access to the site to publish material. The disconnect between the community developers versus axpendix is absurd for any collaborative project. If you need developers, especially of ALL communities in the TCG space, Pokemon has plenty of voices and known programmers who would be willing to give up time to help speed up the process of TCGOne! The only time a major update occurred was when outside developers grew tired of PTCGSims and began developing their own.

The rhetoric surrounding TCGOne’s slow development is almost a joke at this point, and considering the developer is still accepting Patreon dollars and insisting on gatekeeping classic formats that could attract more users (therefore more patrons), you are ultimately cannibalizing the site’s community. Transparency and communication is lacking, so much so every developer that’s assisted TCGOne’s progress is taking the heat for the developer, and they cannot implement the fixed or new cards because no one is allowed to have the keys without permission.

This coming fall will be the last Stambler Open, as I cannot see a world where TCGOne stabilizes even one format for competitive play. Two server resets have caused matches to change and delay my tournaments. What happens when the community I’ve established desires to play, but can’t be bothered to deal with TCGOne in-game chat STILL flooding the logs with something like a Sticky Goo? Their Surprise! Time Machine not allowing them to use Poke-Powers after evolving? My Muk-ex retreats into another Muk-ex and somehow my opponent can use all of their Poke-Powers? Or worse, they are about to finish a match only for TCGOne to reset, and now the player who was winning is now at a disadvantage. I simply don’t understand why axpendix has not given site access to more trusted individuals to implement bug fixes when he is way. I guess it doesn’t matter if I’m receiving a paycheck from a website I barely have to keep my eyes on.

I’ve been on TCGOne since the most recent set up to date was Fates Collide. Even features such as trading cards in career were removed to get more Patreon money. Why actively remove features other than to increase your margins or actively go against the playerbase? I have played with and talked to the players, and the majority seem incredibly disgruntled at the site development. I simply do not understand why so many VOLUNTEERS dedicate their time to assisting the site when all in all, their months work will take years to even be implemented. The lack of alternatives won’t be a safeguard for TCGOne much longer, so I hope to see better communication and some actual chain of command and procedure to implement these bug fixes and new formats more. I don’t think there is a single person who wants TCGOne to fail and disappear, everyday it seems closer to that conclusion.

If you don’t believe me, implement SUM-LOT as its own format and see how much more site traffic appears on the website. Implement 2010 Worlds and watch the players flood in. Regardless, I can’t host events on TCGOne anymore so long as bug continue to dismantle players’ deck choices and delay our events in a skill-based competitive environment for players who just like yourself, have jobs, families, and lives they are giving up for some PTCG fun.

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