Consider this a side project for the future when your not focusing on fixing all the bugs and things. Plus Forbidden Light.
If you have some time on your hand, then maybe have a go at this.
I would love to see how an AI bot would play against a human. and have several questions for it. such as:
how will it know the best way to use trainer cards. like if it has professor oak, to use all the other cards in hand first like energy removals, gusts, switches (if it wants to retreat), potions etc…
how will it know that attaching the wrong kind of energy won’t allow it to attack.
how will it know when to retreat, and which attack to use to deal more damage.
for the first basic AI program, i think it should run single colour decks, so it doesn’t get confused with the energy types. and limit the trainer cards to say around 20. about the average for a theme deck.
Maybe we can incorporate some of the in game decks from the gameboy colour version of the pokemon tcg?