Japanese Promos from Gen 1 & Gen 2

Getting @linkinboss’s fan-made scans on TCG ONE would be great. The quality of his work is unmatched!

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Regarding the Game Boy cards, it would obviously be fun to have them, but if they were ever to be implemented on TCG ONE, they should only be legal in a recreation of the GameBoy formats. This would be low priority IMO since Nintendo Switch Online already lets you play the GB1 format online now.

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If they’re already done I don’t think extra work is needed for now but up to you. Can you please upload them too?

Wild idea: How about enlarging the in-game sprites with generational AI?

What do you mean? How many of these illustrations you had “permission to use”? I normally assume rogue but we could be missing some introductions :slight_smile:

Let’s see

so for TCG 1, they are lower resolution, so I thought they could be updated. I can put them in the meantime and update them later though.

As for AI I’ve tried and the results are pretty bad, they don’t manage to draw actual Pokemon. As for permission for illustrations, the TCG 1 ones are Ken Sugimori illustrations plus backgrounds, which I’ve either commissioned or found within the commercial photo sets that were found a few years ago. the ones for TCG 2 were made by someone I met a few years ago, I would have to check out if it’s ok to use them, but even then, there are a few that would need to be made.

Just chiming in: the Game Boy formats would be a decent amount of work to add considering all the cards would need to be coded. I assume the Devs would rather finish all the real missing cards and then the unreleased promos before we’d even tackle this.

For now, I think it’s best we focus on the real cards that are still missing.

That’s true, though I think the random effects of the GB cards should be very simple in theory, they could be best summarized as just 1 to X alternatives, and pick 1 random. On top of that, there is the decompilation of TCG 1 which should give a good insight into how the effect can be programmed.

I just mean to say they shouldn’t be a big-time sink either way.

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So I uploaded everything done. I left both new and old versions of tangela so you can see more or less how much the quality increases.

An important note regarding the gameboy formats is that some cards that got printed they have slightly different wording (Like meowth being fully random instead of the coin flip, same with dark raichu, and gr’s mewtwo), so these would have to be made unavailable and add the corresponding version.

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Just popping my head in to say that I am really, really goping to get a GB1 format and GB2 format going on this site!! :drooling_face: Yes, there are ways to play online, but this website has always been THE place to play classic formats, online. I cannot find anyone to play the GB1 game with me online, including my best friend who promised me months ago that he would. :laughing:

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GB1 can be played on Nintendo Switch Online, but GB2 isn’t on NSO yet. There is a Discord group that organizes small tournaments for GB1 on NSO.

When it comes time to program these formats, I will lend myself to make sure it is done properly!

I appreciate your dedication. It will definitely need some rule tweaks, as I previously mentioned. For one, there is no mulligan rule in the Gameboy games, as well as infinite retreats. :sweat_smile:

Infinite retreats is consistent with the live rules for the game during the era. One retreat per turn became a rule at EX Ruby & Sapphire.

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