A Huge pool of viable cards
Updated but smoother Mechanics
A game that rewards technical play
A larger mix of pokemon in play
We don’t want
Same Pokemon in every deck
Choking of game smoothness
Homogenising of Dragon Steel and Darkness Pokemon
Basics over 100HP
30HP Non-Baby Basics
Over-Reliance on luck
Over-Reliance on stall
p.0>: --------------------Basic Info--------------------
s.0.1> Card Info (Explained in greater detail below)
.0.1.1> There are Pokemon and Trainer Cards.
.0.1.1.1> Pokemon have a Stage: Baby, Stage 1, Stage 2, Extra and Rental. (Explained in s.1.3)
.0.1.1.2> Pokemon have a Type: Fire, Water, Grass, Lightning, Fighting, Psychic, Fairy, Dragon, Metal or Darkness.
.0.1.2.2> Trainer Cards are: Trainer, Stadium and Tool cards.
.0.1.3.1> Energy Cards come in Basic and Special Types.
.0.1.3.2> Basic Energy types are: Fire, Water, Grass, Lightning, Fighting, Psychic, Fairy.
.0.1.3.4> All other Energy Cards are Special Energies.
---------------------p.1: Basic Mechanics Audit.----------------------
s.1.1> Typing Update/Audit.
.1.1.1> Addition of Dragon Type
.22.214.171.124> Dragon is officialy a type; it’s colour is Gold.
.126.96.36.199> There is no such thing as a Dragon Energy.
.188.8.131.52> Dragon-Types are usually Weak to Dragon and Fairy-Types.
s.1.1.2> Addition of Fairy-Type
.184.108.40.206> Fairy is officialy a type; it’s colour is Pink.
.220.127.116.11> Fairy has a Basic Energy card.
.18.104.22.168> Fairy are a support-oriented type with weaknesses to Steel and Psychic.
s.1.1.3> Pokemon are divided into 10 Types: Colourless, Fire, Water, Grass, Lightning, Fighting, Psychic, Fairy, Dragon, Metal and Darkness.
.22.214.171.124> There are 7 Basic Types of Energy: Fire, Water, Grass, Lightning, Fighting, Psychic, Fairy
.126.96.36.199> There are 2 Special Energy Types: Darkness and Metal.
.188.8.131.52> Fairy, Darkness, Metal and Dragon-Type Pokemon will have their types changed.
s.1.1.4> Some Pokemon will have their type(s) changed to refelect more modern changes and to better vary types.
.184.108.40.206.> “Ghosts” who had no weakness will now be weak to Darkness.
.220.127.116.11> Poison is still split among Grass and Psychic.
.18.104.22.168> Some Pokemon will also printed in alternate types.
.1.1.5> Resistance Rule Audit
.22.214.171.124> Resistances now halve damage dealt, rounded down to the nearest 10.
s.1.2> Pokemon Power, Pokebody and Ancient Trait Audit.
.1.2.1.> Pokemon Powers, Pokebodies and Ancient Powers are 3 different categories.
.126.96.36.199> Pokemon Powers must be activated.
.188.8.131.52> Pokebodies are continuous.
.184.108.40.206> Ancient traits are neither Pokemon Powers or Pokeboides but may take either style of effect…
.220.127.116.11> A Pokemon may not have more than one Pokemon Power or Pokebody.
.18.104.22.168> A Pokemon may only have one Ancient Trait.
s.1.3> Evolution Mechanics Audit.
.1.3.1> There are 3 new evolutionary Stages; merging various mechanics.
.22.214.171.124> These are never counted as Basic, Stage 1 or 2 Pokemon.
.126.96.36.199.1> “Baby” which is previous to Basic.
.188.8.131.52.1.1> Baby Pokemon can be placed on the Bench like Basic Pokemon.
.184.108.40.206.1.2> Basic Pokemon evolved from Baby Pokemon are Evolved Pokemon.
.220.127.116.11.2> Baby Pokemon’s Effect has been altered, the controller of the Baby Pokemon flips the coin instead.
.18.104.22.168.2.1> Heads: Attack deals no damage; but has no added effect.
.22.214.171.124.2.2> Tails: Attacks has no effects, the attack still deals damage.
.126.96.36.199> “Extra” which is after Stage 1 or 2 relatively.
.188.8.131.52.1> “Extra” is not Stage 2 or 3. and can never evolve.
.184.108.40.206> “Rental” which can never evolve.
.220.127.116.11.1> “Rental” Pokemon can be put into play like Basic Pokemon.
s.1.4> Limited Cards Audit.
.1.4.1> Pokemon *, Prism Star and ACE TRAINER are all now “Limited Cards”
.1.3.2> Limited Cards are limited to three differently named cards in a 60 card deck.
s.1.5> Prize Card Audit.
.1.5.1> Prizes are no longer selected and are “Chosen” in order of which they’re laid.
.18.104.22.168> This is set at the beginning of the game and is always top card first.
s.1.6> Card Classification Audit.
.1.6.1> Owner’s Pokemon and Pokemon SP.
.22.214.171.124> Pokemon SP and Owner’s Pokemon have been merged. They are both now “Owner’s Pokemon.”
.126.96.36.199> New Owner’s Pokemon will be given the appropriate prefixes.
.188.8.131.52> Most of the old Pokemon SP will be Rental Pokemon.
s.1.7> Light/Shining Pokemon.
.1.7.1> “Light” or “Shining” Pokemon are all now “Shining Pokemon.”
.1.7.2. A Number of Shining Pokemon will become Rental Pokemon.
s.1.8.> Dark/Rocket’s etc Pokemon.
.1.8.1> “Team Rocket’s”, “Giovanni’s”, “Dark”, “Team Aqua”, “Team Magma”, Team Galactic",
“Team Flare”, Team Plasma Pokemon and “Rocket’s” Pokemon are all now “Dark Pokemon.”
s.1.8.2> A Number of Dark Pokemon will become Rental Pokemon.
.1.8.3> Dark isn’t a type; the type is referred to as Darkness or D.
s.1.9> Pokemon SP Audit.
.1.9.1> Pokemon SP and Owner’s Pokemon have been merged.
.1.9.2> The usual symbol is replaced with an appropriate owner’s name.
.1.9.3> Most of the Pokemon SP will become Rental Pokemon.
s.1.10.1>: BREAK, Level-Up, LevelX, ex Audit.
.1.10.2> BREAK, LV.X, Level-Up and ex are all now “Extra” Stage Evolution cards.
.1.10.3> ex evolve from the Pokemon in it’s name instead of giving 2 prizes.
.1.10.4> Some ex Pokemon Weaknesses will be edited.
s.1.11.1>: Owner’s Pokemon Audit.
.1.11.2> Middle-Staged Owner’s Pokemon are no longer owner’s and lose the prefix.
.1.11.3> Some Trainers will have broader requirements. These might be changed based on the cards/rewrites