I’m a fan of stall decks in GEN 1 because I dislike the broken meta (overpowered trainer cards) so I like to go with rogue decks that punishes you for excessively drawing/searching through half your deck in 1 turn with Oak/Bill/Comp/Erika. After testing and using various types of stall decks I was wondering if anyone else got something new or original.
So far there’s:
Alakazam Damage Swap
Mewtwo Mulligan
Lickitung/Chansey stall
SnorlaxSleep stall
TicklingOak Mill
Wildfire stall
Feel free to add more if I’ve forgotten any. Currently I use the traditional old Lickitung/Chansey stall deck with 4x Scoop Up and 4x Pokecenter because it’s the most consistent and doesn’t revolve around a key card, specific combo or setting up. My deck is also built so it can easily recover from Rocket’s Trap or Sneak Attacks. Techs I’ve tried are Mr. Mime, Brock’s Onix, Misty’s Poliwag, Fossil Magmar or Erika’s Dratini. I’ve tried all and they’re all good in their own ways, but 4x Chansey and 4x Lickitung are a must.
I’m currently theory-crafting with the new implemented Chaos Gym and was wondering if a stall deck can be built around this. The idea is it acts like a Dark Vileplume trainer lock - without the setting up. Just drop Chaos Gym and stall away with paralyze attacks. The only downside is you’ll have to run minimal trainer cards yourself which hurts your ability to use Scoop Ups or recover, but on the upside you can run drawing cards which, if Chaos Gym flips tails, allows your opponent to use your Bill so he is that closer to decking out.