I am thinking to do some improvements on game start (host/join) and matchmaking semantics and need some ideas. The current system allows queueing for some game modes and auto starting the match. However, as not many players are playing the game, this causes a visibility issue as your willing to play a game is not noticed by the online players.
In short, players are unable to:
- Know what others have queued so that they can join immediately
- Play old quickplay formats without sending a challenge, which is somewhat hidden in the UI
- Host a game and share its link somewhere else for strangers/friends to join
I am evaluating some options ranging from simple ones to advanced ones. A basic solution would be to include a list of open queues right at the queue panel. This might increase the incentive to play.
What are your thoughts on this issue? What might we do to increase the engagement?
Please feel free to share how should the interface look with your suggestions.