Desert Shaman and Dunsparce Strike and Run

Desert Shaman you have to draw at least 1 when the program lets you draw zero. The current turn player is supposed to draw first and then the opponent can decide how many to draw, but I get where that might be hard to program.

(1) Desert Shaman - Skyridge | The PokeGym

Dunsparce Strike and Run can’t be used with a full bench

Dunsparce - can you Strike & Run with an empty bench? | The PokeGym

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For clarification, from Base Set all the way to the Sword & Shield series, any time a card instructs a player to draw up to an amount of cards, they must always draw at least 1.

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The current turn player is supposed to draw first and then the opponent can decide how many to draw

This was already done technically speaking. The UI just doesn’t update in the middle of an effect currently since that would be a lot of stress on the server. Making the clients asynchronous is something axpendix has been working on, which may allow for more micro-UI updates that will make code like this visually obvious. For now just pay attention to the game log and you should see how many cards the user chose.

The other two issues should be fixed in the next version.