[BR] Mantine (TRR 45). Implementation requires mantine to be active, this is not writ

Mantine (TRR 45). Implementation requires mantine to be active, this is not written on the card


------------------Begin Game Log------------------
The game is about to start
Type: QuickPlay
Format: 2006 (HL–HP)
Battle begins between philiquaz and RubyRetro!
RubyRetro will take additional mulligan(s) after philiquaz sets up to play.
Mulligan phase: RubyRetro took 1 additional mulligans
philiquaz drew 1 extra cards.
Coin flip [Opening Flip]: TAILS
RubyRetro will start
Game setup complete
Between turns
Turn 1 begins
Cursed Stone is now in play.
RubyRetro played Great Ball.
RubyRetro has shuffled deck.
Put Solrock onto bench.
RubyRetro has shuffled deck.
Between turns
Cursed Stone
Beldum got 10 damage
Turn 2 begins
philiquaz drew 1 card
Cursed Stone (LM 72) will be discarded as Island Cave (HL 89) is played.
Cursed Stone (LM 72) was discarded
Island Cave is now in play.
Put Mantine onto bench.
[philiquaz]: well uh
[philiquaz]: mantine doesn't appear to work if not active?
[RubyRetro]: weird
[RubyRetro]: you can report it as a bug
TURN TIMER: a Timeout Allowance was consumed to add 20 seconds to turn time

This card was mistranslated and received official errata.

  • Mantine’s Poké-POWER only works when it is the player’s Active Pokémon. Official Wording: Once during your turn (before your attack), if Mantine is your Active Pokémon, you may remove 1 damage counter from 1 of your Pokémon (excluding Mantine). This power can’t be used if Mantine is affected by a Special Condition. (Dec 16, 2004 PUI Announcements)

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