With my work on the Pokémod expansions complete I thought it would be a good idea to begin creating a series of forum posts that focus of the meta defining cards in Pokémod.
For this entry we’re looking at the G-SPEC cards.
G-SPEC’s are an exciting addition into Pokémod. I would best describe them as a combination inspired by the ACE-SPEC cards from Black and White, and GX attacks.
The G-SPEC rule is as follows: “You can’t have more than 1 G-SPEC card in your deck. G-SPEC cards can only be put into play once in a game.” This rule limits a player to running 1 G-SPEC card in their deck, so choose wisely from the options that best suits your decks strategy. You get 1 play of a G-SPEC in a game, however they can be recovered from your discard pile so if you haven’t already played your G-SPEC, you can do so later in the game. But once you have put it into play, you won’t be able to again in that game.
We have various types of G-SPEC cards from Trainer cards, Energy cards and Pokémon cards.
G-SPEC cards stay in play for the duration of their natural cycle. So the trainers that don’t attach to a Pokémon are discarded after you’ve performed their effect. The Trainers that do attach to a Pokémon stay attached until discarded or leave play etc and the same goes for G-SPEC Energy Cards. G-SPEC Pokémon are currently made up of Basic Pokémon and are played as such.
Pokémod Wizards Promos